3D Character Modeling and Clothing with Optimization for Video Games and Animation.
3D Character Modeling, Sculpting, Retopology, UV Mapping, Texturing & Rendering by Daiana Gauna.
Made during the 3D Character Modeling for Games workshop at Animation Mentor. Mentor: Hong Chan Lim.
Character: Starfire. Based on the design by Gabriel Piccolo.
Software: Autodesk Maya, ZBrush, Substance 3D Painter, Marmoset Toolbag & Unreal Engine.
Final renders made with Unreal Engine 5.2.